# Linux Direct3D translation layer updates

> Developing situation record from CLSTR: https://clstr.news/situations/linux-direct3d-translation-layer-updates
> Updated: 2026-10-28T12:33:00.000Z. Sources: 2. Developments: 2.

The D7VK project, a Vulkan-based translation layer for early Direct3D games on Linux, has transitioned into maintenance mode. Version 2.3 introduced object handling reworks and performance optimizations, such as shadow surface memory placement, which significantly increased frame rates in certain benchmarks.

Following this, version 2.4 was released as the final major feature update before full maintenance mode. This version added resolution caps for legacy titles, Wayland back-buffer fixes, and the early-alpha debut of GXVK, a Glide-on-Vulkan port. Concurrently, the vkd3d-proton project released version 3.1 to prepare its codebase for descriptor heap path enablement.

## Timeline

### 2026-10-28: vkd3d-proton and D7VK release updates for Linux gaming

vkd3d-proton releases version 3.1 as a precursor to major descriptor heap changes, while D7VK 2.4 enters maintenance mode with new Wayland fixes and the GXVK Glide-on-Vulkan alpha.

2 sources. https://clstr.news/cluster/vkd3d-proton-and-d7vk-release-updates-for-linux-gaming

### 2026-09-29: D7VK enters maintenance mode with version 2.3 release

D7VK version 2.3 has been released, marking the project's transition into maintenance mode. The update improves performance for early Direct3D games on Linux via Vulkan translation.

2 sources. https://clstr.news/cluster/d7vk-enters-maintenance-mode-with-version-23-release

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Cite as: Linux Direct3D translation layer updates. CLSTR, https://clstr.news/situations/linux-direct3d-translation-layer-updates
