# Super Mario 64 hardware porting projects

> Live situation record from CLSTR: https://clstr.news/situations/super-mario-64-hardware-porting-projects
> Updated: 2026-10-10T05:03:38.000Z. Sources: 4. Developments: 2.

Independent developers have successfully implemented Super Mario 64 on non-native hardware through distinct technical approaches.

One project, titled ‘Super Mario FX’ by developer Game of Tobi, recreates the experience on original Super Nintendo Entertainment System (SNES) hardware. This version uses a custom-built engine and the Super FX chip to enable 3D graphics, utilizing shrunk levels and reused assets to fit within a 2MB storage limit.

Separately, developer rsheldiii ported the game to the Microsoft Zune HD media player. This implementation utilizes the open-source sm64ex codebase and employs NVIDIA Tegra tools to pre-compile shaders, allowing the 2009-era device to manage gameplay. The port includes a virtual controller interface and supports full audio and game saving.

## Timeline

### 2026-10-10: Microsoft Zune HD successfully runs Super Mario 64

Developer rsheldiii has ported Super Mario 64 to the Microsoft Zune HD, featuring touchscreen controls and shader pre-compilation to support the legacy hardware.

2 sources. https://clstr.news/cluster/microsoft-zune-hd-successfully-runs-super-mario-64

### 2026-09-28: Developer runs Super Mario 64 on original SNES hardware

Developer Game of Tobi has successfully run a version of Super Mario 64 on original SNES hardware using a custom engine and the Super FX chip.

2 sources. https://clstr.news/cluster/developer-runs-super-mario-64-on-original-snes-hardware

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Cite as: Super Mario 64 hardware porting projects. CLSTR, https://clstr.news/situations/super-mario-64-hardware-porting-projects
