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Big Walk reaches 1 million sales in six days
The indie cooperative game Big Walk, developed by Australian studio House House, has reached 1 million copies sold within six days of its release. Distributed by Panic, the title emphasizes player communication and exploration in an open-world environment.
Designed for two to twelve players, the game lacks a formal tutorial or explicit HUD, instead relying on player experimentation and discovery. Gameplay focuses on solving challenges through various communication methods, including megaphones, radios, flares, and body gestures. The game features proximity-based voice chat where audio effects change based on distance and tools used, such as walkie-talkies. Big Walk also supports cross-play functionality across different consoles.
Entities
Big Walk · House House · Panic