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[BUSINESS] · China · 2 sources

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China gaming sector gets PC incentive boost, mini‑program revenue surge

WeChat mini‑games announced a new PC incentive policy for the second half of 2026. The scheme adds a 10% PC ad revenue share to the existing 60% cash incentive and can be combined with other bonuses, allowing developers of IAP mini‑games to earn up to 130% of their net PC in‑app purchase revenue. The incentive period runs from 1 July to 31 December 2026, with monthly performance thresholds and an extended incentive validity of up to 12 months for qualifying developers.

A separate industry report covering the first half of 2026 shows China’s overall gaming market generated 1.884 trillion yuan in sales, a 12.2% year‑on‑year increase. PC (desktop) games rebounded strongly, delivering 452.9 billion yuan (+27.9%) and accounting for about 24% of total revenue. Mini‑program games posted the fastest growth, with revenue of 316.6 billion yuan, up 36.0% year‑on‑year, and in‑app purchases now representing 66.8% of their income. By contrast, web games and console titles continued to decline. The data highlights a shift toward cross‑platform and mini‑program titles, driven by major publishers such as Tencent and NetEase, and suggests that policy incentives and evolving player preferences are reshaping China’s gaming landscape.

Entities

China · NetEase, Inc. · Tencent Holdings Ltd · WeChat