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[TECHNOLOGY] · Ecuador · 2 sources

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Educational technology research explores AI and gamification in mathematics

A case study in Ecuador examines the MATUTC platform, which utilizes artificial intelligence and gamification to strengthen logical-mathematical thinking in children aged 8 to 10. The research addresses challenges such as math anxiety and low motivation caused by traditional teaching methods by providing interactive, personalized, and student-centered learning environments.

In a separate educational context, Kids Academy provides tools for home learning, focusing on visual aids for teaching fractions and phonics exercises for mastering long and short vowel sounds. These resources aim to support children through interactive worksheets and instant feedback to improve decoding skills and mathematical comprehension.

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Ecuador · Kids Academy · MATUTC