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Gaming accessories market to reach $23.37 billion by 2030
The gaming accessories market is projected to grow from $12.75 billion in 2025 to $23.37 billion by 2030, driven by a demand for cross-platform compatibility and immersive hardware. A key trend in this sector is multi-system connectivity, allowing users to switch seamlessly between PCs, consoles, and smartphones.
SteelSeries has addressed this trend with its Arctis Nova Pro Omni headset series. Featuring a GameHub station that acts as a command center, the Omni model offers universal compatibility across platforms including Xbox, PlayStation, PC, Mac, and Nintendo Switch. The system utilizes OmniPlay technology to allow up to four simultaneous audio sources, including two USB channels, Bluetooth 5.3, and a 3.5mm analog input. This enables users to manage game audio, Discord communications, and mobile calls simultaneously without perceptible latency.