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La leyenda de la Ballena Cantora utilizes Unreal Engine 5 for animation
The upcoming release of ‘La leyenda de la Ballena Cantora’ on October 2 marks a technical milestone in European animation. Directed by Reza Memari, the film utilizes Unreal Engine 5 to implement real-time rendering, moving away from traditional, time-intensive digital workflows.
This strategic use of Epic Games’ technology allows for the simultaneous development of a shared narrative ecosystem spanning a feature film, a television series, and a video game. The production features advanced fluid simulations and dynamic lighting to create a highly detailed underwater environment.
The story follows Vincent, a young cetacean navigating personal growth and ecological themes following a series of misfortunes. The project aims to raise awareness regarding marine environmental degradation through its visual storytelling.