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[CULTURE] · United States · 26 sources

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A24's Elden Ring movie wraps filming, set for March 2028 release

Production on A24’s adaptation of the video‑game Elden Ring has officially wrapped. The news came from a now‑deleted Instagram post by prop artist Sean Schofield, who shared a wrap‑gift and a thank‑you card signed by director Alex Garland and producers Allon Reich, Matthew Penry‑Davey, Peter Rice, Andrew Macdonald and Charlie Reed. Schofield described the six‑month shoot as “the dream job to end all dream jobs,” noting six months of “blood, sweat and tears.”

Filming began in spring 2026 and the movie is scheduled to open worldwide on 3 March 2028, leaving more than a year for post‑production work on the extensive visual effects required to bring the Lands Between to life. The production budget exceeds $100 million and the confirmed cast includes Kit Connor, Nick Offerman, Havana Rose Liu, Jonathan Pryce, Peter Serafinowicz and Cailee Spaeny, among others. The wrap announcement confirms the project is on track for its planned release date.

Entities

A24 · Alex Garland · Aurora Engine · BioWare · Dragon Age · Dragon Age series · Elden Ring · Elden Ring (film) · Elden Ring (film) · Electronic Arts · Electronic Arts (EA) · Kit Connor

Claims

What the coverage asserts, and how many sources carry each claim.

  • [● 4 SOURCES] No external company understands the Aurora Engine, making a Dragon Age remaster unfeasible.
  • [● 4 SOURCES] Dragon Age: Origins was released in 2009.
  • [● 4 SOURCES] Dragon Age 2 was released two years after Origins, in 2011.
  • [● 4 SOURCES] EA has shown little interest in undertaking large‑scale game remasters.
  • [● 4 SOURCES] Mark Darrah said no one at BioWare currently understands the Aurora Engine.
  • [● 4 SOURCES] Dragon Age: Inquisition was released in 2014.
  • [● 4 SOURCES] A Dragon Age Trilogy remaster could only be feasible if EA assembled a dedicated team, diverting resources from new projects.
  • [● 4 SOURCES] Dragon Age: Origins released in 2009, Dragon Age 2 in 2011, and Dragon Age: Inquisition in 2014.
  • [● 4 SOURCES] Mass Effect remaster used the Unreal Engine, whereas the original Dragon Age games used the Aurora Engine.
  • [● 4 SOURCES] The commercial failure of Dragon Age: The Veilguard may discourage EA from further work on the IP.
  • [● 4 SOURCES] Electronic Arts is not a big fan of remasters and would need to form an entire dedicated team to attempt a Dragon Age trilogy remaster.
  • [● 4 SOURCES] No one currently at BioWare understands the Aurora Engine used for the original Dragon Age games.

Sources

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