Elden Ring movie production wraps, set for March 2028 release
Production on A24’s Elden Ring film has officially wrapped, as confirmed by prop artist Sean Schofield’s now‑deleted Instagram post showing a wrap‑gift and a thank‑you card from director Alex Garland and producers Allon Reich, Matthew Penry‑Davey, Peter Rice, Andrew Macdonald and Charlie Reed. The post, shared by Schofield before being removed, highlighted six months of intensive work and expressed pride in the crew’s effort.
The movie, adapted from FromSoftware’s 2022 game, began filming in spring 2026 and is slated to open in cinemas on 3 March 2028. The early completion of shooting leaves more than a year for post‑production, which is expected to be extensive due to the heavy visual‑effects workload required to bring the Lands Between to life. The announced cast includes Kit Connor among others.
The wrap‑up news has been reported across multiple outlets and languages, confirming the project's timeline and the involvement of A24 as the production company.
Entities: A24 · Alex Garland · Aurora Engine · BioWare · Dragon Age · Dragon Age series · Elden Ring (film) · Elden Ring (film) · Electronic Arts · Electronic Arts (EA) · Kit Connor · March 3 2028 release
Claims
What the coverage asserts, and how well corroborated each claim is across sources.
- [● 4 SOURCES] No external company understands the Aurora Engine, making a Dragon Age remaster unfeasible. (Mark Darrah)
- [● 4 SOURCES] Dragon Age: Origins was released in 2009. (Mark Darrah)
- [● 4 SOURCES] Dragon Age 2 was released two years after Origins, in 2011. (Mark Darrah)
- [● 4 SOURCES] EA has shown little interest in undertaking large‑scale game remasters. (Mark Darrah)
- [● 4 SOURCES] Mark Darrah said no one at BioWare currently understands the Aurora Engine. (Mark Darrah)
- [● 4 SOURCES] Dragon Age: Inquisition was released in 2014. (Mark Darrah)
- [● 4 SOURCES] A Dragon Age Trilogy remaster could only be feasible if EA assembled a dedicated team, diverting resources from new projects. (Mark Darrah)
- [● 4 SOURCES] Dragon Age: Origins released in 2009, Dragon Age 2 in 2011, and Dragon Age: Inquisition in 2014. (Mark Darrah)
- [● 4 SOURCES] Mass Effect remaster used the Unreal Engine, whereas the original Dragon Age games used the Aurora Engine. (Mark Darrah)
- [● 4 SOURCES] The commercial failure of Dragon Age: The Veilguard may discourage EA from further work on the IP. (Mark Darrah)
- [● 4 SOURCES] Electronic Arts is not a big fan of remasters and would need to form an entire dedicated team to attempt a Dragon Age trilogy remaster. (Mark Darrah)
- [● 4 SOURCES] No one currently at BioWare understands the Aurora Engine used for the original Dragon Age games. (Mark Darrah)