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[CULTURE] · Japan · 2 sources

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Neverness to Everness praised for player‑friendly gacha system

Free‑to‑play social games generate revenue through random‑draw "gacha" mechanics, which have often drawn criticism for high costs and psychological pressure. Recent titles such as **Neverness to Everness**, **Victory Goddess: NIKKE** and **Brown Dust 2** are highlighted for introducing features that reduce player frustration.

Neverness to Everness eliminates the “suri‑nuke” issue by ensuring that its pickup‑gacha only delivers the targeted S‑rank character when the highest rarity appears. The game also employs a “ceiling” system: after 90 draws the player is guaranteed an S‑rank character, with pull counts carrying over to the next banner, and the drop rate of top‑rarity items rises after 70 pulls. These design choices provide clearer expectations and a sense of fairness, contributing to the game’s positive reception among players.

Such mechanics are presented as examples of how gacha‑based games can balance monetisation with player satisfaction, offering more transparent chances to obtain desired characters while retaining the free‑to‑play model.

Entities

Brown Dust 2 · Neverness to Everness · Victory Goddess: NIKKE