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OctaneRender introduces spectrally correct GPU rendering for Cinema 4D
A new spectrally correct GPU rendering engine has been developed for Cinema 4D, designed to enhance photorealistic lighting in motion design. The technology utilizes a proprietary algorithm to calculate light paths as wave frequencies, enabling high levels of accuracy in simulating complex scenarios.
Key features include hyper-accurate caustics, volumetric subsurface scattering, and cinematic motion blur within the viewport. The engine aims to reduce creative iteration time, allowing designers to experiment with visual concepts more rapidly.
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