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Sony argues in court that digital game purchasers do not own content

Sony has argued in a California court that consumers do not own the digital games they purchase, a claim that has intensified the debate over digital ownership in the modern era. The company's legal position suggests that users are merely purchasing a license to the content rather than the product itself, meaning platform operators retain the ability to revoke or edit content.

This issue extends beyond video games into other digital media. For instance, Amazon has previously remotely deleted ebook titles due to rights issues, and streaming services for film and music have shifted the consumer model from permanent ownership to revocable licenses. This transition allows platforms to remove content or edit titles after release, often due to political sensitivities or licensing changes.

As the industry moves toward cloud services and streaming, the distinction between purchasing and licensing becomes a central point of contention for consumer rights. Some proponents suggest that technologies like encrypted NFTs could potentially provide users with a verifiable, self-held record of ownership to address these vulnerabilities.

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