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Star Wars: Zero Company explores the Clone Wars era through mercenary tactics
Star Wars: Zero Company, a turn-based tactical game developed by Bit Reactor, explores the tumultuous end of the Clone Wars era. Rather than focusing on Jedi and Sith, the narrative follows Hawks, the leader of a mercenary unit known as Zero Company, as they navigate a galaxy in transition from the Republic to the Empire.
The gameplay incorporates elements of squad management and skill-based progression similar to the XCOM series, but emphasizes a complex choice-driven story. The central plot involves the mercenary group attempting to survive financially while undertaking a mission to hunt Kundri Fathom, the leader of the Separatist organization known as the Infinite Coil.
Following the game's conclusion, the characters find themselves as outlaws wanted by the Empire. While the future of the studio Bit Reactor remains uncertain following staff furloughs, the game's setting provides significant narrative potential for future installments involving the nascent Rebellion.