< Back to all clusters
[TECHNOLOGY] · 2 sources

started · updated

The Blood of Dawnwalker features multiple endings based on player choices

The video game The Blood of Dawnwalker features complex decision-making mechanics that influence character fates and determine one of seven possible game endings.

In the quest ‘The Firebrand’, players face a choice regarding soldiers at Mert's Mill. Choosing to kill the soldiers in the barn prevents the death of Renna, a character who otherwise dies if the player proceeds to free Mert from prison without addressing the threat. If the soldiers are left alone, Renna is killed, and her corpse is found later at the farm.

Player choices throughout the game, such as how they handle specific quests and their Infamy level, dictate the final outcome. For example, the ‘Turncoat’ ending requires players to survive the prologue by saving Esme, defeat specific underlings, and eventually betray allies by revealing the Manumit Hideout's location to Brencis. Conversely, the ‘Folk Hero’ ending can be achieved by defeating Brencis after a period of high Infamy.

Entities

Rebel Wolves · The Blood of Dawnwalker