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[TECHNOLOGY] · South Korea · 2 sources

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Valve explains Steam visibility algorithm and wishlist impact

During the Steam Indie Connect event in South Korea, Valve representatives addressed the limitations of wishlists as a metric for commercial success. Marc Wilkinson from Valve’s commercial team noted that accumulating millions of wishlists does not guarantee high sales or visibility. He cited examples where titles with three million wishlists saw declining sales due to poor user experiences, while games with fewer wishlists achieved significant success.

Valve confirmed that its recommendation algorithm prioritizes actual purchases and player activity over wishlist counts. Official Steamworks documentation indicates that visibility is driven by engagement metrics, supported by factors such as available languages and game categories.

Additionally, Valve addressed concerns regarding artificial intelligence in game development. The company stated it does not intend to dictate which tools developers use, instead advising creators to focus on adding unique personality, creativity, and features to avoid reliance on easily copied mechanics.

Entities

Don't Nod · Marc Wilkinson · Sensor Tower · Steam · Valve

Sources

Circulez, IA rien à voir [www.canardpc.com]