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vkd3d-proton and D7VK release updates for Linux gaming
The vkd3d-proton project has released version 3.1, serving as a transitional checkpoint before the upcoming 3.2 update. This release focuses on preparing the codebase for the default enablement of the descriptor heap path, which has undergone extensive testing on NVIDIA hardware. vkd3d-proton acts as the Direct3D 12 to Vulkan translation layer used by Valve’s Proton to enable Windows games to run on Linux.
Simultaneously, the D7VK project has launched version 2.4, marking its final major feature release before entering maintenance mode. This update introduces resolution caps for historical Direct3D and DirectDraw titles, limiting modern resolutions to 1080p, and includes Wayland back-buffer fixes. The release also features the debut of GXVK, an early-alpha Glide-on-Vulkan port capable of running titles such as Pandemonium 2.
Entities
D7VK · Proton · Valve · Vulkan · vkd3d-proton