< Back to situation

[REVISION HISTORY]

Elden Ring commercial performance

Updated 1 time since CLSTR started tracking revisions of this situation.

What changed

2026-10-24 15:21 UTC → 2026-10-26 01:05 UTC · added removed

The action role-playing game Elden Ring, developed by FromSoftware, has demonstrated significant commercial success. By June 2024, the title had surpassed 25 million copies sold worldwide across platforms including PlayStation, Xbox, and Microsoft Windows. Subsequent reports indicate the game has reached an estimated 2 billion dollars in revenue, with sales reaching approximately 36.4 million copies. While Steam accounts for 50% of total volume, console platforms generate 57.5% of total revenue. High player engagement persists years after As of late October 2026, the initial launch, with nearly 10 title has surpassed 36 million players recording at least copies sold. Data from Alinea Analytics highlights the game’s exceptional longevity, noting that approximately 9.8 million users have recorded more than 100 hours of playtime. Additionally, around 3.5 million users have unlocked various achievements or trophies. This sustained success is attributed to the combination of an open world, exploration, and the challenging gameplay characteristic of the studio’s previous titles.

Versions

  1. 2026-10-26 01:05 UTC Elden Ring commercial performance
  2. 2026-10-24 15:21 UTC Elden Ring commercial performance

Only revisions since CLSTR began indexing content versions appear here. Select a version to see what changed compared to the one before it.