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KRAFTON game portfolio expansion
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2026-09-08 15:16 UTC → 2026-09-10 07:56 UTC ·
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At Gamescom 2026 in Cologne, Germany, KRAFTON announced five new game titles as part of a strategic initiative to diversify its intellectual property portfolio beyond the ‘PUBG: Battlegrounds’ franchise. The company aims to establish new global gaming franchises by 2027, leveraging its current success to build a sustainable, multi-genre ecosystem. The upcoming lineup includes: • ‘PUBG: DED. NET’ (PUBG Studios): A roguelite-inspired PvP FPS set in a fictional 1996 Cascadia region. • ‘NO LAW’ (Neon Giant): An open-world FPS RPG set in the lawless city of Port Desire. • ‘TARAE: The Unbound’ (Boundary): An Eastern dark fantasy action RPG. • ‘Project ZETA’ (NIRVANANA): A multi-team tactical arena game. • ‘Age Twisters’ (Piccolo Studio): A two-player co-op adventure. Following the initial announcement, further Further details emerged regarding ‘NO LAW’. LAW’ have emerged as KRAFTON prepares for its release next year. Developed by Neon Giant in collaboration with KRAFTON, Giant, the title is described as a “cyber-noir immersive experience” set in the coastal city of Port Desire, where corporate interests and street gangs clash. Players will inhabit the role of Grey Harker, a former soldier, with the ability to choose between direct action or tactical approaches. KRAFTON is targeting navigating a release for the violent urban environment that blends futuristic architecture with Mediterranean-style vegetation. The game is being positioned as a high-ambition title, with early as next year. impressions drawing stylistic comparisons to ‘Cyberpunk 2077’ and suggesting it aims to capture the depth of the ‘Deus Ex’ series through its combination of sci-fi settings and deductive gameplay elements. This expansion follows a period of significant financial growth. In the first half of the year, KRAFTON reported revenue of 2.66 trillion KRW and an operating profit of 972.5 billion KRW. While the PUBG IP remains a primary revenue driver, the company intends to utilize successes such as ‘Subnautica 2’ to support diverse creative studios in building long-lasting franchises.
Versions
- 2026-09-10 07:56 UTC KRAFTON game portfolio expansion
- 2026-09-08 15:16 UTC KRAFTON game portfolio expansion
- 2026-09-01 03:36 UTC KRAFTON game portfolio expansion
- 2026-08-31 23:42 UTC KRAFTON game portfolio expansion
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