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2026-08-06 12:13 UTC → 2026-08-06 12:27 UTC ·
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Nintendo Switch 2 sales and digital revenue dip, profit jumps
In early Nintendo’s August 2026 Nintendo reported update confirmed that digital software sales on the Switch now make up more than 60% supplies roughly 61 % of total Switch 2 software revenue, with reinforcing the monetary value of those sales nearly doubling year‑over‑year. This reflects a broader industry shift toward digital distribution. Later the same day Nintendo announced a 53.5% rise in net Net profit for the April‑June quarter, driven surged 53.5 % year‑on‑year to ¥147.4 billion, helped by strong software margins and a ¥39 billion refund from U.S. import tariffs. tariffs and a ¥34.8 billion rise in IP‑related income driven largely by the Super Mario Galaxy movie. Despite the profit boost, net sales fell 9.5 % to ¥517.8 billion and hardware shipments of the new continued to lag, with 3.82 million Switch 2 hardware fell 34% from consoles sold worldwide and a 34 % drop in shipments compared with the launch period, period. Software performance remained strong: 9.46 million Switch 2 software units were shipped, led by Tomodachi Life (≈7.94 million copies) and the company projected Pokemon Pokopia (≈1.27 million copies outside Japan). Nintendo projects full‑year console sales profit of ¥310 billion, about 17% 27 % lower than the previous year. Software titles such as Tomodachi Life prior year, and Pokemon Pokopia, along with revenue from the Super Mario Galaxy movie, helped offset the hardware slowdown. Together, the snapshots show Nintendo’s revenue mix moving increasingly toward digital expects console sales and software‑related income, of 16.5 million units (‑17 %) while hardware software sales of the Switch 2 decline, resulting in a mixed financial picture of higher should reach 60 million units (+23 %). The company warned that hardware profitability but lower overall sales volumes. is likely to deteriorate through year‑end.