[REVISION HISTORY]
Palworld launch, sales success, and mobile expansion
Updated 10 times since CLSTR started tracking revisions of this situation.
What changed
2026-08-21 05:26 UTC → 2026-09-02 09:44 UTC ·
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removed
Pocketpair’s Palworld entered full release on 10 July 2026 at $29.99 with a 30% launch discount. The debut drove Steam concurrent users to a record 921,000 (later peaking at 962,000) and sustained daily peaks above 800,000 for weeks, placing the title among Steam’s top-15 all-time tallies. Version 1.0 added the Sunrich floating islands, the World Tree, over 70 new Pals, and expanded server limits. By late July, players described the sandbox adventure as “highly addictive,” noting the appeal of its base-building, cooperative raids, and a competitive Arena mode. While the game fell from Steam’s top-three best-sellers due to discounts and new releases, it maintained its position as the third most-played title on the platform. A community-compiled list as of August 3, 2026, documented 299 distinct “Pals.” The franchise continues to expand through a partnership with Garena to develop Palworld Online, a mobile MMORPG for iOS and Android slated for 2026. In September 2026, Garena announced the title that South Korea will feature a seamless shared world, cooperative PvE missions, and exclusive side quests, while aiming to preserve the depth of host the original PC title. In mid-August 2026, Garena began seeking participants world’s first service for a the title, with domestic pre-registration now open on the Google Play Store and Apple App Store. The mobile beta test, though initial testing appears limited version aims to the Asian region. feature a seamless online world with Pal capturing, survival, crafting, and shared base management. In August 2026, the game received the v1.0.3 update, a major balance patch targeting end-game progression. Changes included rebalancing World Tree Holy Water acquisition, adjusting the Tech Tree to allow earlier access to the Jetragon saddle and Aquatic Construction Kit, and introducing a new method to earn Stat Fruits via Faybreak Isles bounty targets. Despite commercial success—with reports indicating over 30 million sales—the series continues to navigate a narrowed patent lawsuit from Nintendo and The Pokémon Company.
Versions
- 2026-09-02 09:44 UTC Palworld launch, sales success, and mobile expansion
- 2026-08-21 05:26 UTC Palworld launch, sales success, and mobile expansion
- 2026-08-13 06:42 UTC Palworld launch, sales success, and mobile expansion
- 2026-08-11 02:47 UTC Palworld launch, sales success, and mobile expansion
- 2026-08-05 13:46 UTC Palworld launch and franchise expansion
- 2026-08-03 17:41 UTC Palworld 1.0 launch and franchise expansion
- 2026-08-03 12:08 UTC Palworld 1.0 launch and franchise expansion
- 2026-08-03 04:36 UTC Palworld 1.0 launch and franchise expansion
- 2026-08-02 21:33 UTC Palworld 1.0 launch sustains high play counts
- 2026-07-29 20:54 UTC Palworld 1.0 retains record players, adds guides
- 2026-07-26 14:31 UTC Palworld 1.0 keeps record players, adds merchant capture
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