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[SITUATION] · [ACTIVE] · [TECHNOLOGY]
2 clusters · 3 sources · 21 days · First seen · Last updated
PC gaming shader stuttering mitigation developments
Overview
Efforts to address shader compilation stuttering in PC gaming have progressed through both open-source tools and major industry technology integrations.
Initial developments included Microsoft introducing ‘Advanced Shader Delivery’ for Windows 11, a technology designed to deliver pre-compiled shaders directly with games to reduce compilation time. Concurrently, an open-source tool named SCSKiller was released by developer BlueHeisenberg to scan and compile shaders into the GPU driver cache prior to gameplay.
Following these developments, Epic Games integrated support for Microsoft’s Advanced Shader Delivery into Unreal Engine 5.8. Through a new tool called ASDTool, developers can create Precompiled Shader Databases (PSDBs) tailored to specific graphics cards and driver versions. This integration aims to prevent interruptions caused by Pipeline State Objects (PSOs) being compiled during active play.
Entities
Nvidia · Microsoft · AMD · Unreal Engine · Final Fantasy VII Rebirth
Timeline
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[TECHNOLOGY] 3 sourcesEpic Games integrates new technology in Unreal Engine 5.8 to reduce shader stuttering
Unreal Engine 5.8 introduces a tool supporting Microsoft’s Advanced Shader Delivery to reduce shader-induced stuttering in PC games through pre-compilation.
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[TECHNOLOGY] 7 sourcesSCSKiller and Microsoft introduce solutions to combat PC shader stuttering
New technologies and the open-source tool SCSKiller are tackling PC gaming stuttering by pre-compiling shaders to improve performance and eliminate frame-time spikes.
Sources
extreme.pcgameshardware.de · hd-tecnologia.com · teknoblog.com