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[SITUATION] · [QUIET] · [TECHNOLOGY]

2 clusters · 2 sources · 10 days · First seen · Last updated

Web-based video game development and porting

Overview

Technical developments in web-based gaming have focused on making classic and modern titles playable directly through browsers. Early efforts included the porting of the 2001 Classic Mac OS game GLFighters to WebAssembly, overcoming technical hurdles related to lighting and texture loading. Additionally, new projects like ‘Throw Hands’ have introduced webcam-controlled combat using the MediaPipe Pose Landmarker model to translate physical movements into gameplay.

Subsequent developments have expanded the range of accessible classic titles. Using technologies such as WebAssembly, WebGL, and WebGPU, developers and fans have enabled browser-based play for games including Half-Life, The Simpsons: Hit & Run, and PES 6. Other titles like GTA: Vice City and Guitar Hero 3 have also been made available, with the latter supporting various hardware controllers like USB guitars.

Entities

Google · MediaPipe · Google Chrome · Valve · Meta

Timeline

  1. [TECHNOLOGY] 2 sources
    Classic video games become playable via web browsers

    Fans and developers have created browser-based ports for classic games like Half-Life, GTA: Vice City, and Guitar Hero 3, allowing play via WebAssembly and WebGL without installations.

  2. [TECHNOLOGY] 2 sources
    Web-based gaming developments feature legacy port and webcam-controlled fighter

    New web-based gaming projects include a WebAssembly port of the 2001 Mac game GLFighters and ‘Throw Hands’, a browser-based fighting game controlled via webcam motion tracking.

Sources

contilnetnoticias.com.br · voxel.com.br