Monitor this situation.
Unsubscribe anytime.
[SITUATION] · [QUIET] · [TECHNOLOGY]
2 clusters · 2 sources · 10 days · First seen · Last updated
Web-based video game development and porting
Overview
Technical developments in web-based gaming have focused on making classic and modern titles playable directly through browsers. Early efforts included the porting of the 2001 Classic Mac OS game GLFighters to WebAssembly, overcoming technical hurdles related to lighting and texture loading. Additionally, new projects like ‘Throw Hands’ have introduced webcam-controlled combat using the MediaPipe Pose Landmarker model to translate physical movements into gameplay.
Subsequent developments have expanded the range of accessible classic titles. Using technologies such as WebAssembly, WebGL, and WebGPU, developers and fans have enabled browser-based play for games including Half-Life, The Simpsons: Hit & Run, and PES 6. Other titles like GTA: Vice City and Guitar Hero 3 have also been made available, with the latter supporting various hardware controllers like USB guitars.
Entities
Google · MediaPipe · Google Chrome · Valve · Meta
Timeline
-
[TECHNOLOGY] 2 sourcesClassic video games become playable via web browsers
Fans and developers have created browser-based ports for classic games like Half-Life, GTA: Vice City, and Guitar Hero 3, allowing play via WebAssembly and WebGL without installations.
-
[TECHNOLOGY] 2 sourcesWeb-based gaming developments feature legacy port and webcam-controlled fighter
New web-based gaming projects include a WebAssembly port of the 2001 Mac game GLFighters and ‘Throw Hands’, a browser-based fighting game controlled via webcam motion tracking.
Sources
contilnetnoticias.com.br · voxel.com.br