Microsoft Xbox to cut 3,200 jobs and divest four studios in sweeping restructure
Microsoft announced a major overhaul of its Xbox division. An internal memo from Xbox CEO Asha Sharma said 1,600 positions are being eliminated immediately, with a further 1,600 to be cut by the end of the 2027 fiscal year, bringing total Xbox headcount reductions to about 3,200 – roughly 20 % of the unit. The cuts are part of a broader Microsoft plan to cut about 4,800 jobs worldwide (≈2.1 % of its global workforce) as the company reshapes its gaming business after the costly Activision Blizzard acquisition.
The restructuring aims to lower operating margins that Sharma described as “three to ten times lower than comparable platform and publishing businesses.” Xbox will flatten its management hierarchy, reducing up to 14 layers to a maximum of five, and appoint Helen Chiang as the division’s first chief operating officer.
Four first‑party studios are being removed from Xbox’s portfolio: Compulsion Games and Double Fine Productions will become independent with full rights to their IP; Ninja Theory and Undead Labs will move to new owners with funding to finish pending titles. Arkane Lyon in France has entered a consultation process to explore strategic options. Mojang (Minecraft) and King (Candy Crush) will now report directly to Sharma.
The move follows disappointing growth in Game Pass subscriptions and hardware sales, with the service far below its target of 77 million subscribers. Microsoft says no announced Xbox games are being cancelled, but the cuts raise uncertainty for studios such as id Software, which reportedly lost about half its staff. The company stresses the changes are needed to return Xbox to sustainable profitability and to pursue longer‑term goals, including reaching one billion daily active players.