Monitor this situation.
Unsubscribe anytime.
[SITUATION] · [QUIET] · [CULTURE]
2 clusters · 5 sources · 13 days · First seen · Last updated
Student-led educational and social innovation projects
Overview
Educational initiatives involving student-led projects have focused on using games and research to enhance learning and social connection.
In Chos Malal, third-grade students at Escuela N°112 developed the ‘Desafíos Viajeros’ project, creating recreational games like ‘Luna al 15’ to assist with arithmetic operations. This project was presented at a national Science Fair. Similarly, in Chile, the Universidad de O’Higgins has utilized a curriculum of eight board games through its Early Mathematical Skills Plan to teach numerical recognition and problem-solving to over 2,500 children.
In Argentina, students have expanded into social and historical research. In Tandil, fourth-grade students at Colegio San Ignacio investigated local urban growth related to immigration and the railway. In Villa Devoto, students developed ‘AgeUp’, a board game designed to bridge generational gaps by using different linguistic styles, such as digital slang and traditional lunfardo, to encourage storytelling between younger and older family members.
Entities
Tandil · Universidad de O’Higgins · Colegio San Ignacio · AgeUp · Laboratorio de Analogías y Aprendizaje Matemático
Timeline
-
[CULTURE] 2 sourcesArgentine students launch local history research and intergenerational board game
Argentine students are launching unique initiatives, including a historical study of Tandil's development and the creation of AgeUp, a board game designed to connect generations through conversation.
-
[CULTURE] 3 sourcesEducational games used to enhance mathematical learning
Educational programs in Argentina and Chile are using board games and recreational activities to enhance mathematical reasoning and reduce learning anxiety in young students.
Sources
agenciasanluis.com · eleco.com.ar · g5noticias.cl · mejorinformado.com · tn.com.ar