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5 clusters · 182 sources · 12 days · First seen · Last updated

NVIDIA DLSS 5 launch and RTX 40-series support expansion

Overview

NVIDIA has officially launched DLSS 5, debuting the technology alongside NBA 2K27. The system introduces 3D-Guided Neural Rendering, which utilizes AI to reconstruct real-time lighting, materials, skin, and hair details to achieve photorealism beyond standard upscaling or frame generation.

While originally intended as an exclusive feature for GeForce RTX 50-series (Blackwell architecture) and GeForce NOW Ultimate users, NVIDIA reversed its stance following community pressure and modding efforts. An NVIDIA employee confirmed on company forums that official support will expand to GeForce RTX 40-series (Ada Lovelace) GPUs later this fall, once performance optimizations for the 50-series are finalized.

Technical testing indicates that the technology significantly increases power consumption, particularly on high-end hardware. The RTX 5090 shows a substantial rise in power usage, increasing by 66% at WQHD resolutions and 34% at 4K. Experts suggest this high energy demand stems from the heavy reliance on Tensor cores for AI-driven neural rendering rather than traditional FP32 cores. While NVIDIA claims the RTX 5090 can achieve up to 370 FPS at 4K in NBA 2K27, testing shows significant performance and power trade-offs.

Parallel to official developments, the modding community has achieved breakthroughs. Tools such as OptiScaler and projects by modder Daniel Blanco, specifically the DLSS-NR tool, have enabled DLSS 5 to function on AMD Radeon RX 9000 and RX 7000 series architectures. However, these implementations face heavy performance penalties, with some tests showing significant frame rate drops. This has sparked industry debate regarding artistic integrity; while some, like Kingdom Come: Deliverance director Daniel Vávra, defend the technology, others worry AI-driven changes may compromise a game’s original aesthetic, with some critics labeling the output as ‘AI slop.’

Entities

Nvidia · NBA 2K27 · DLSS 5 · GeForce RTX 50 series · Jensen Huang

Claims

What the coverage asserts, and how many sources carry each claim.

Coverage disagrees

Sources make claims that cannot both be true. CLSTR reports the disagreement; it does not decide who is right.

  • "Enabling DLSS 5 can lead to significant increases in GPU power consumption, such as an RTX 5090 jumping from 417W to 547W in Hogwarts Legacy." au.pcmag.com · tbreak.com · gizmologi.id

    vs

    "Testing shows that enabling DLSS 5 significantly increases power consumption, with the RTX 5090 increasing from 417W to 561W at 4K resolution." www.ithome.com · techfokus.rs · emmepress.com

    The claims provide different specific power consumption values for the RTX 5090 (547W vs 561W) when using DLSS 5.

Timeline

  1. 6 days ago

    [TECHNOLOGY] 35 sources
    NVIDIA DLSS 5 debuts in NBA 2K27 with RTX 50 series support

    NVIDIA's DLSS 5 debuts in NBA 2K27, offering 3D-Guided Neural Rendering for RTX 50 series users. Modders have enabled it on AMD hardware, though performance remains a significant challenge.

  2. 9 days ago

    [TECHNOLOGY] 78 sources
    NVIDIA launches DLSS 5 with 3D-Guided Neural Rendering

    NVIDIA has launched DLSS 5 with 3D-Guided Neural Rendering in NBA 2K27. Originally exclusive to RTX 50 Series, support will now expand to RTX 40 Series following community pressure.

  3. 11 days ago

    [TECHNOLOGY] 77 sources
    NVIDIA to launch DLSS 5 on September 3 with NBA 2K27

    NVIDIA will launch DLSS 5 on September 3, debuting in NBA 2K27. The new 3D-Guided Neural Rendering uses AI to enhance photorealistic lighting and textures for RTX 50 Series users.

  4. 13 days ago

    [TECHNOLOGY] 26 sources
    NVIDIA DLSS 5 leaked and tested by modders in multiple games

    Modders have leaked and tested NVIDIA’s unreleased DLSS 5 Neural Rendering in various games, showing massive visual leaps alongside severe performance drops and community debate over “AI slop” aesthetics.

  5. 18 days ago

    [TECHNOLOGY] 17 sources
    NVIDIA announces DLSS 4.5 and RTX Mega Geometry technology

    NVIDIA introduces DLSS 4.5 Ray Reconstruction for all GeForce RTX GPUs and debuts RTX Mega Geometry technology, set to first appear in Gears of War: E-Day to enhance Unreal Engine 5 ray tracing.

Sources

1001infos.net · 3djuegos.com · 3dvf.com · 4gnews.pt · 80.lv · actualitesjeuxvideo.fr · agcensus.usda.gov · ahora.com.pe · aphnetworks.com · arabhardware.net · arkade.com.br · au.pcmag.com · austriagaming.at · automaton-media.com · battlefield-france.com · beebom.com · beyondpixels.de · biznismagazin.rs · blogspan.net · cafef.vn · canaltech.com.br · carolinehenderson.dk · clubic.com · cnews.cz · comptoir-hardware.com · computerbase.de · connect.ro · conowego.pl · coplanet.it · creativebloq.com · criticalhits.com.br · cryptonomist.ch · dailyguardian.ca · dday.it · dexerto.com · digitaltrends.com · donanimhaber.com · e.sport.interia.pl · emmepress.com · es.digitaltrends.com · es.finance.yahoo.com · esport1.hu · eurogamer.pl · everyeye.it · extreme.pcgameshardware.de · finance.technews.tw · fr.ign.com · fragster.de

This summary has been updated 26 times: see revision history